I Can Code: STEAM Learning through Robotics and Coding

Please register here. BTLC Credit: IS, STEAM

Presenter(s): Kay Ramey, Assistant Professor, Learning Sciences and Educational Psychology Darrell Currington, Makerspace Facilitator 

Description: In this workshop, students will gain hands-on experience participating in and designing STEAM activities using robotics and coding. For the hands-on STEAM challenge, students will learn how to program a Sphero robot to deliver a secret message. They will also learn about other robotics and coding tools available in schools for STEAM learning, and they'll be provided with additional resources and ideas for activities they might facilitate in their classrooms. Finally, they'll have an opportunity to try designing their own STEAM activity using robotics and coding. Please bring a laptop to the workshop if possible as you will need it for some of the hands-on and collaborative activities. 

Learning Objective:   

1. To become familiar with a variety of makerspace tools, technologies, and materials. 2. To develop the necessary skills and mindsets for facilitating integrated STEAM learning experiences for students. 3. To learn how to design and facilitate interest-driven, inclusive, and culturally sustaining STEAM activities. 

By registering for this event, you agree to be photographed or filmed for promotional purposes.  

If you have any questions or concerns, please email tlc@uiowa.edu and we will work with you to make any accommodations. 

Tuesday, March 5, 2024 6:00pm to 7:30pm
Lindquist Center
Professional Development Area (PDA), North 110 Lindquist Center
240 South Madison Street, Iowa City, IA 52240
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Individuals with disabilities are encouraged to attend all University of Iowa–sponsored events. If you are a person with a disability who requires a reasonable accommodation in order to participate in this program, please contact Baker Teacher Leader Center in advance at 319-335-6417 or tlc@uiowa.edu.